Best manhattan project

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Best manhattan project

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Manhattan Project: The Birth of the Atomic Bomb in the Words of Its Creators, Eyewitnesses, and Historians Manhattan Project: The Birth of the Atomic Bomb in the Words of Its Creators, Eyewitnesses, and Historians Go to amazon.com
Uncle Jack: The Manhattan Project and Beyond Uncle Jack: The Manhattan Project and Beyond Go to amazon.com
The Bomb The Bomb Go to amazon.com
The Second Coming The Second Coming Go to amazon.com
Now It Can Be Told: The Story Of The Manhattan Project Now It Can Be Told: The Story Of The Manhattan Project Go to amazon.com
The Manhattan Project Energy Empire Game The Manhattan Project Energy Empire Game Go to amazon.com
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1. Manhattan Project: The Birth of the Atomic Bomb in the Words of Its Creators, Eyewitnesses, and Historians

Feature

Black Dog Leventhal Publishers

Description

This book chronicles the top-secret Manhattan Project -- the U.S. effort to develop, test, and use an atomic bomb - and the project's legacy. This story is told through unique first-hand accounts, oral histories, and contemporary documents.



The Manhattan Project features first-hand material by Albert Einstein, Leslie Groves, J. Robert Oppenheimer, Leo Szilard, Enrico Fermi, Richard Feynman, Niels Bohr, Henry Stimson, and many others.



Begun in 1939, the Manhattan Project eventually employed more than 130,000 people, including our foremost scientists and thinkers, and cost nearly $2 billion, while operating under a shroud of absolute secrecy. This groundbreaking collection of documents, essays, articles, and excerpts from histories, biographies, plays, novels, letters, and the oral histories of key eyewitnesses provides unique perspectives for the historian and student of history all compiled by experts at the Atomic Heritage Foundation, Photographs throughout depict key moments and pivotal figures. The Manhattan Project gives actual voice to a significant period in history.

2. Uncle Jack: The Manhattan Project and Beyond

3. The Bomb

4. The Second Coming

5. Now It Can Be Told: The Story Of The Manhattan Project

Feature

Da Capo

Description

General Leslie Groves and J. Robert Oppenheimer were the two men chiefly responsible for the building of the first atomic bomb at Los Alamos, code name "The Manhattan Project." As the ranking military officer in charge of marshalling men and material for what was to be the most ambitious, expensive engineering feat in history, it was General Groves who hired Oppenheimer (with knowledge of his left-wing past), planned facilities that would extract the necessary enriched uranium, and saw to it that nothing interfered with the accelerated research and swift assembly of the weapon.This is his story of the political, logistical, and personal problems of this enormous undertaking which involved foreign governments, sensitive issues of press censorship, the construction of huge plants at Hanford and Oak Ridge, and a race to build the bomb before the Nazis got wind of it. The role of groves in the Manhattan Project has always been controversial. In his new introduction the noted physicist Edward Teller, who was there at Los Alamos, candidly assesses the general's contributions-and Oppenheimer's-while reflecting on the awesome legacy of their work.

6. The Manhattan Project Energy Empire Game

Feature

For 1-5 players
60-120 minute playing time
Uses worker placement, tableau-building, and resource management mechanics.

Description

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a Nation struggling for power in the latter part of the 20th century. They build up their nations industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. The Manhattan project: energy empire is set in the same "universe" as the Manhattan project, but it's a standalone game, not an expansion. The major threat in energy empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises. Energy empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy.

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